A |
Odd and Even Zeroes
|
0/2 (0%) |
2.00 |
-- |
B |
Dyslectionary
|
2/8 (25%) |
4.00 |
4.00 |
C |
Fire
|
1/1 (100%) |
1.00 |
1.00 |
D |
Fire!
|
1/2 (50%) |
2.00 |
2.00 |
E |
Ferry Loading IV
|
1/1 (100%) |
1.00 |
1.00 |
F |
Bank Queue
|
1/1 (100%) |
1.00 |
1.00 |
G |
Victory Through Synergy
|
0/0 (0%) |
-- |
-- |
H |
Bachet's Game
|
3/5 (60%) |
1.67 |
1.67 |
I |
Programming Team Selection
|
0/0 (0%) |
-- |
-- |
J |
Fenwick Tree
|
3/4 (75%) |
1.33 |
1.33 |
K |
Linear Recurrences
|
0/0 (0%) |
-- |
-- |
L |
Knapsack
|
1/5 (20%) |
2.50 |
1.00 |
M |
Divisible Subsequences
|
2/7 (29%) |
2.33 |
3.00 |
N |
Increasing Subsequence
|
0/12 (0%) |
12.00 |
-- |
O |
Greedily Increasing Subsequence
|
0/0 (0%) |
-- |
-- |
P |
Counting Subsequences (Hard)
|
1/1 (100%) |
1.00 |
1.00 |
Q |
K-In-A-Row
|
1/1 (100%) |
1.00 |
1.00 |
R |
Paradox With Averages (Hard)
|
2/2 (100%) |
1.00 |
1.00 |
S |
Paradox With Averages
|
2/5 (40%) |
2.50 |
2.50 |
T |
Railroad Map
|
0/0 (0%) |
-- |
-- |
U |
Single source shortest path, time table
|
2/6 (33%) |
3.00 |
3.00 |
V |
Linear Equation Solver
|
0/2 (0%) |
2.00 |
-- |
W |
Chinese Remainder Theorem (non-relatively prime moduli)
|
0/0 (0%) |
-- |
-- |
X |
All Pairs Shortest Path
|
0/4 (0%) |
4.00 |
-- |
Y |
Semafori
|
1/1 (100%) |
1.00 |
1.00 |
Z |
Grid
|
2/2 (100%) |
1.00 |
1.00 |
AA |
Simplicity
|
4/5 (80%) |
1.25 |
1.25 |
AB |
Adjoin the Networks
|
0/0 (0%) |
-- |
-- |
AC |
Arctic Network
|
0/0 (0%) |
-- |
-- |
AD |
Joining Networks
|
0/0 (0%) |
-- |
-- |
AE |
Landline Telephone Network
|
1/1 (100%) |
1.00 |
1.00 |
AF |
Hamming Ellipses
|
0/0 (0%) |
-- |
-- |
AG |
Coloring Graphs
|
0/0 (0%) |
-- |
-- |
AH |
Prime Path
|
0/0 (0%) |
-- |
-- |
AI |
Prime Spiral
|
0/0 (0%) |
-- |
-- |
AJ |
Euclid's Game
|
4/8 (50%) |
2.00 |
2.00 |
AK |
Longest Increasing Subsequence
|
1/1 (100%) |
1.00 |
1.00 |
AL |
Sideways Sorting
|
2/3 (67%) |
1.50 |
1.50 |
AM |
Conversation Log
|
0/0 (0%) |
-- |
-- |
AN |
Collatz Conjecture
|
0/0 (0%) |
-- |
-- |